The Might & Magic Tribute development team is a group of die-hard M&M fans who decided that since 3DO were unlikely to be in a position to provide a new edition in the series, they would produce a "tribute" game as a homage to the original New World Computing games. Now that Ubisoft have acquired the rights to the Might & Magic franchise we hope that a new edition in the M&M series will appear one day. Until then, we are trying to help keep interest in the Might & Magic series alive and hopefully produce something that will be enjoyed by all M&M fans...
Want to help? If you are interested in joining the MMT development team, and helping to make MMTribute a reality, then please check the list of available positions to see how you can help.
Team Members
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| Gizzzmo |
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Role: 2D Artist, Concept Artist
Date joined: July 19, 2004
Location: Riga, Latvia
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| Oren |
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Role: Music Composer, Programmer
Date joined: July 31, 2003
Location: Ramat Gan, Israel
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| Ribannah |
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Role: Project Lead, Lead Game Designer, Lead Programmer, Wiki and Forum Administrator
Date joined: July 19, 2003
Location: Rotterdam, The Netherlands
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| Wveird |
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Role: 3D Modeller, Level Designer
Date joined: March 17, 2005
Location: Jelgava, Latvia
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Recruits Cepheus (writer, game designer), Jiaozi (programmer),
Peter2 (game designer), Schveider (2D artist), Sinbad (3D modeller)
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Inactive and Former Team Members
Alek (2D artist, web designer, forum moderator), Apus Arvandulin (3D modeller, 2D artist), Arturchix (game designer, forum moderator), Axehandle (programmer), Baleminotu (level designer), Blackcoatman (sound engineer), Christian Noir Stein (3D modeller), Eiduk (level designer, programmer), Fander Treespook (game designer), Hipshot (level designer), Howard (game designer), Jetmouse (2D artist, concept artist), Kozioo (3D modeller), Knight of Chaos (level designer, programmer), Kyberkisu (2D artist), Ladob (game designer), Michael (3D modeller), Redshoby (3D modeller, 2D artist, game designer), Reto (programmer, 3d modeller, animator, level designer), Sagremor (3D modeller, 2D artist, concept artist), Sandro (3D modeller, 2D artist), Shin-Akuma (3D modeller, 2D artist), Sir Felgar (co-producer, project lead, lead programmer), Sir Galrim (game designer), Sorknes (2D artist, concept artist), Stygius (programmer, level designer, 3D modeller, 2D artist), Taylor_Mouse (3D modeller), Timbecile (Might and Magic advisor), Ugh (3D modeller, level designer), Veenan (concept artist), Xeonx (Visual3D)
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Dropped-out Recruits
Belgarath TAO (level designer), Daelius Praal (programmer), DaveO (game designer), Dim (2D artist), Grooveholmes (2D artist, 3D modeller), Hamled (programmer), Ingot (level designer), Klaravoyia (game designer), Kru (3D modeller), Loon (game designer, programmer), Nas-T (3D modeller, animator), Ravenhawk (sound engineer), Rustavius (level designer), Stefan (3D modeller, animator, programmer), Xanax (programmer)
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Available Positions
We have a continuous demand in the following areas:
C# Programming - experience in C# is mandatory, as well as an affinity for games. Knowledge of XNA is greatly appreciated.
2D Artwork - artistic ability and / or experience of editing existing images and textures in Photoshop / PaintShop Pro etc. are required
3D Modelling - experience with creating low-poly models in applications like 3DSmax, Lightwave, MilkShape3D etc. is required. We are also looking for help in the creation of animations, cutscenes and still renders.
Level Editing - experience from creating levels for other games is helpful.
Sound Engineering - including ambience, voice, and sound effects.
Odd jobs - wiki maintenance, game testing, copyediting, etc.
If you are interested in joining the team and have some experience in any of the areas listed, then please contact our project lead, Ribannah.
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